An unknown strain has got into a foreign bloodstream. Its job is to hold out for ten minutes while the immune system prepares its counterstrike. The strain has to build up as much genome as it can and make itself stronger to win the final fight. Your goal is to beat Immunity at any cost!
How to play
Movement with WASD or the arrow keys.
Abilities on Q, E, R, T, and the same slots on the number keys 1–4.
On a phone, a touch anywhere on the field creates a stick under the finger and the direction is set by how far the finger moves; abilities are tapped in the bottom-left corner.
The basic attack has no button: the membrane sends out a ring on its own. The interval depends on health — the healthier the strain, the more often it strikes.
The nucleus of a killed cell can be devoured or absorbed. A devoured one grants an ability or raises one already held; four can be carried at once. An absorbed one becomes biomass, for upgrading the strain between runs.
The membrane is a second bar above health, the cell's armour. It takes a hit first and spends half the damage on it.
Levels are earned by kills. A run lasts ten minutes, after which Immunity appears; the run ends with its death or with the strain's.