Pocket Dungeon Master is a tactical dungeon defense game where you play as the dungeon keeper, not the hero. Shape the route, place traps, hire goblins and imp mages, lure raiders into dangerous rooms and stop them before they reach the treasure chest.
Each floor changes the rules: some levels focus on walls and rerouting, others bring long raids, stronger enemies, mages, rogues, healers and trap breakers. Between floors you can spend souls on permanent upgrades, and each clear is rated with stars.
Win by adapting, not by repeating one layout. Sell and rebuild rooms between waves, combine slows, fear, burst damage and bait, and turn every floor into a deadly pocket dungeon.
How to play
Choose a floor and prepare your dungeon before the first raid. Select rooms from the shop on the right, then place them on the grid.
Walls change the heroes' route, but you cannot block the path completely. Traps have different roles: spikes deal path damage, slime slows raiders, fear pushes enemies away, while runes and magic rooms help control groups. Goblins and imp mages attack enemies, but their numbers are limited.
You can keep building, selling rooms and adapting while a raid is running. Use the break between waves to reinforce weak spots. The better you protect the vault, the more stars you earn.