The vampire citadel is under siege: every night the Order of Dawn marches to its gate. Build your defence right on the match-three board!
At night it is your move: swap tiles and make triples. Three gravestones raise a gargoyle, three thorns a predatory vine, three ash urns a mortar, three fogs a fog veil that slows enemies down. Three blood drops make a chalice: drink it when you are low on moves.
Three identical buildings merge into one of a higher tier: Raw, Bone, Obsidian, Crimson. Move buildings around, lift a gargoyle onto a castle tower, undo a bad move.
At dawn the hunters attack, and your buildings fire on their own. Everyone who reaches the gate takes a heart from the citadel. Each night brings more enemies, and every tenth night the Herald comes with his retinue.
Hold out for as many nights as you can and earn your place in the Chronicle!
How to play
Night is your turn. You get 5 blood drops per night, and each move costs one. Use touch or the mouse.
• Drag a tile onto a neighbouring cell to swap them. Three identical tiles in a row become a building.
• Three identical buildings in a row merge into one of a higher tier. There are four tiers.
• Buildings can be moved too — put them where they are needed most.
• Four or more in a row give blood back.
• Tap a chalice to drink it and get more moves.
• Drag a tile you don't need off the edge of the board to throw it away.
• Drag a gargoyle from a top corner up into the wall: it takes a castle tower.
• The arrow button undoes a move and returns the blood.
• Hold your finger on a building to see what it does.
When the blood runs out, dawn comes. Hunters march from below to the gate, and buildings fire on their own. Each one that reaches the gate takes a heart. Out of hearts — the citadel falls.
Every tenth night the Herald comes — have your strongest buildings ready.