One hot summer a kvass barrel rolled into the yard. The kvass was green, and by evening the whole district had turned into zombies. Only Uncle Vasya drank none: he was fixing his cart in the garage. Now he builds that cart into a tower on wheels where every block is a gun. The machine gun mows down the crowd, the saw cuts down climbers, the flamethrower burns the horde at the wheels, the tesla coil chains lightning, and fireworks cover the street.
The zombies climb on each other's shoulders and scramble up the tower to Uncle Vasya himself. The road runs through three districts: apartment blocks, an industrial zone and a dacha village. Infected kiosks, kvass barrels, garages and buses block the way, and each district ends with a boss: an apartment block, a workshop or a water tower.
From the morning yard through the night to dawn at the dachas, where the green comes from: twelve stages, three bosses and an endless road after the finale.
How to play
The tower drives and shoots the zombies by itself. Energy builds up at the bottom of the screen: tap the ability cards on a phone or click them on a computer — bomb, burst, saws, storm, crop duster and a volley of fireworks. The bomb knocks down the zombies that climbed onto the tower. A card appears when the tower has the matching weapon.
Infected buildings stop the tower until you destroy them. If the zombies break the tower, you keep your coins. In the garage, tap a block to install a weapon, upgrade it or reinforce its armor. The bottom blocks take hits first — put the toughest ones there. Hints on the screen show what to do next.