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About game
Pick your country, take the paddle and step into the knockout bracket.
Three championships lie ahead. Russia — a bracket of sixteen and a gentle start. Europe — thirty-two players who already read your serve. And the world, where a game runs to eleven points and you can only win by two. Every next tournament sits behind a lock: you take it, you don't pick it.
Rivals are spread across seven levels of skill. The first ones hit plainly and predictably. The last ones reach almost everything and punish every lazy ball.
The ball answers your hand. A sharp swipe is a flat winner. A circle drawn with the paddle is topspin, and the ball curves away. A soft touch is a chop that drops just behind the net.
Your progress is saved, and a cup rises over your slot in the bracket — if you get that far.
How to play
Controls are the same with a mouse and with a finger: the paddle follows the cursor, and the stroke is the movement itself.
Serving. Sweep the paddle through the ball for a plain serve, no toss. Two quick taps toss the ball — hit it as it comes back down for a power serve. Toss it, draw a circle with the paddle and finish it on the ball for topspin. Toss it and touch it softly, almost without a swing, for a chop that floats over.
Rallies. Swipe through the ball to return it: the harder the swipe, the harder the shot. A circle adds topspin in rallies too, and a short soft stroke drops the ball right behind the net.
Scoring. The first two championships run to five points, the world one to eleven. You need a two-point lead to win. Service changes every two points, and at a tie after every rally.
The built-in training covers all of this and adds topspin and chop before the European tournament. And if a rival proves too strong, you can knock them down a level after a loss.