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About game
You never touch the wheel: the car keeps the racing line by itself, and everything else is on you - when to send a rocket into the leader, when to burn the nitro, when to raise the shield. The win goes to the sharpest mind on the track, not the quickest hands.
Every race pays out in salvage: engines, armour, boosters and weapons. In the workshop two identical parts merge into a single rarer one, and a rusty starter car slowly turns into a class S machine that fears neither the ice of the taiga nor the acid of the chemical plant.
Ahead of you are five regions with a character of their own, knockout tournaments, loot chests and a battle pass full of seasonal rewards. Meanwhile your spare cars sit in the depot and earn steel while you race.
How to play
By default the car drives and shoots on its own, and the race runs at double speed. Your job is tactics: watch the pack, stack up charges and strike at the right moment.
There are three abilities: nitro, weapon and shield. Nitro pulls you clear on the straights, a rocket knocks the leader off the racing line, and the shield soaks up a hit meant for you. Charges build during the race, so spending them all in the first corner is a bad idea.
Missing the wheel? Enter the Manual tournament: no autopilot there, you drive the whole track yourself with the arrow keys or W, A, S, D.
After the finish, head to the garage: loot fills the engine, armour, booster and weapon slots. Never scrap the weak pieces - a matching pair becomes one item of a higher grade. A car cannot hold modules above its own class, so upgrade the ride first and the rare gear second.