The ancient Soul Pendant has woken the darkness in the dungeon once more - and only you can descend into the depths and stop the Soul Eater.
"Soul Pendant" is a turn-based roguelike-JRPG in the classic spirit. Descend through 9 floors, explore rooms, open chests, take on quests and fight tactical battles. The room order changes every run - no two runs are alike.
Features:
• Turn-based ATB combat with elements: fire, ice, lightning, earth, wind, light and dark - with weaknesses and resistances.
• Weapons (sword, broadsword, spear, axe), armor and talismans: upgrade your gear at the smithy.
• Magic and spells that unlock as you level up.
• A boss on every 3rd floor and the final Soul Eater.
• 4 difficulty levels - from "Easy" to "Hell".
• Quests, merchants, hidden caches and interactive objects.
• Score per run and a leaderboard - compete for the best result.
• Keyboard and touch, Russian and English.
Descend deeper, take the risk - and claim the Soul Pendant for yourself.
How to play
Goal - descend as deep as you can and defeat the bosses.
Movement. PC: WASD or arrow keys. Mobile: on-screen joystick. Walk up to chests, merchants, NPCs and objects and press E (on mobile - the action button). The door at the top of a room leads to the next floor.
Combat. Battles are turn-based with an ATB gauge: when it fills, choose Attack, Magic, Item, Defend or Flee. Hit an enemy with its elemental weakness for extra damage; magic costs MP. Find enemy tips in the bestiary.
Progress. Victories grant XP, gold and loot. Buy gear from merchants, open chests, take quests (the journal is the book button). At the smithy, combine two identical weapons or armor to raise them to +N, and equip talismans for bonuses.
Death and score. If your hero falls, revive them with a phoenix feather. The deeper you go and the more you achieve, the higher your place on the leaderboard.
Tip: pick a difficulty that suits you and don't charge in blindly - sometimes fleeing pays off.