ShuMatch3 is a 3D “match three” puzzle by Gardener Shu. The board is alive with gems—diamonds, apples, and special pieces. Swap neighboring stones to form lines of three or more; they clear, new ones fall in, and cascades can build huge combos.
The campaign has four atmospheric maps: a sun-baked island, Shu Island, the deep ocean, and a cozy home. Each mission has a score target and a move limit: reach the required points before you run out of moves. Leftover moves after a win can turn into bonus score.
Power pieces change the pace: bombs blast an area, helicopters strike a target, and the rainbow ball and flamethrower create spectacular effects when swapped or double-tapped. An isometric camera, day–night sky, ocean, and terrain make it feel like a small 3D world—not a flat grid.
Auto-save, manual save slots, audio and graphics settings, and multiple UI languages are included. Easy to learn, rewarding to master through move planning and bonus chains.
How to play
Goal. Each map shows a mission: earn enough points within a limited number of moves. Watch the on-screen counters (including in-world “displays” in the scene).
Moves. Drag a gem onto an adjacent cell horizontally or vertically to swap. Only swaps that create a line of three or more matching pieces count; otherwise the gems snap back and no move is spent.
Combos. After a match, new gems fall in—extra matches can chain for more score.
Power-ups. Bombs, helicopters, the rainbow ball, and the flamethrower activate by swapping with a neighbor or double-tapping the piece when the rules allow. Combine power-ups with each other for stronger effects.
Win or lose. Hit the score target to complete the mission and unlock the next map. If moves run out first, retry the level or load a save from the menu.