You're a Ring 0 process quarantined inside a sandbox. You start at its core, ringed by containment layers. Break through them from the inside out and get free: each ring has a single open syscall, a narrow gap. Slip outward through it before the intrusion-detection system traces you.
• 10 vectors of rising difficulty
• Trace bar: stay precise — every ring you break covers your tracks
• 1–3 ★ rating for speed and a clean run
• Mouse, one-finger or arrow-key/WASD controls
• Progress and ratings are saved — see the Vectors screen in the menu
Fast, tense, pick-up-and-play.
How to play
The ball starts at the center. Steer it to the gap in a ring and slip out — the ring breaks. Clear every ring in the level.
Controls:
• Mouse — a click aims the ball from the center toward the cursor, a swipe with the button held aims along the swipe. Then the ball flies on by itself.
• Touch — a tap or a swipe, the same way. The ball is not dragged by the finger.
• Arrow keys (← ↑ → ↓) or WASD — fine-tune.
• P or Esc — pause, R — restart the vector.
Your best result per vector (1–3 ★ and time) is saved and shown on the Vectors screen in the main menu.
Watch the TRACE bar: it rises over time and on every wall bounce. Hit 100% and you're traced (SIGKILL). But every ring you break clears some trace — keep moving and aim precisely.