"One Shot Settles It" is a fast 2D arena fighter where the last one standing wins.
Matches are short and furious. A single minute and someone is already in pieces. You start with a shotgun: one well-aimed blast at close range solves most problems. Out of shells? You are even more dangerous bare-handed — a fist-rush slams the opponent, breaks his attack and sends him flying.
The arena is alive. There are walls, and you can cling to them: press into one, jump off, and you are on the other side, right behind a confused bot. The double jump opens up aerial play, and a sharp crouch helps you cut a fall short and land where you need to.
Opponents are smart bots with different strategies: some charge straight in, others fall back and keep their distance, others circle and hunt for weapons. Every round is a new mix of behaviour, weapons and arena geometry.
No long tutorials, no filler. Press Space and the fight is on.
How to play
• A / D or ← / → — move left and right
• W — jump. A double jump is available in the air
• S — sharp crouch / fast drop
• Mouse — aim. The cursor sets the direction of every shot and strike
• Left mouse button — attack:
— if you hold a weapon, it fires toward the cursor;
— if your hands are empty, it performs a fist-rush in the direction of the cursor. The rush deals damage and knocks the opponent back.
• Right mouse button — throw the current weapon toward the cursor. A thrown weapon also deals damage on impact.
• Space — start the match and skip the post-defeat screen.
Tips:
• Wall jump. If you are airborne, pressed against a wall and holding the direction into the wall, the character clings and slowly slides down. Press W to bounce off at 45° in the opposite direction. It is a free second jump and a fast way to relocate.
• Picking up weapons. Just walk into one — it ends up in your hand automatically.
Goal: be the last one standing on the arena.