An empty room, a dirty floor, a little cash — that is where your company starts.
Hire people and seat them at desks: salespeople close deals and cash gathers on their desks, a sysadmin repairs computers, an office manager banks the takings, a receptionist meets visitors, a cleaner mops the floor. Everyone can be promoted: higher grades mean more income and speed.
Furnish the place: better desks, a water cooler, a break room with a sofa and a ping-pong table. A dirty office drags everyone down. When it gets crowded, move — there are three premises.
Relocation closes a run: your staff and their grades pay out in business cards, which the contact book turns into permanent upgrades for the next office.
Visitors arrive unannounced and your answer matters; the outcome is not always yours. From level 4 a slot machine opens in the hall, played with in-game money only.
The office keeps working while you are away — at half pace, for up to four hours. What it earned waits at the desk.
How to play
Mouse: left button places or collects, right button cancels. R rotates an item, Esc leaves the current mode, WASD and the wheel move the camera.
Touch: a tap works like the left button, dragging moves the camera, a two-finger pinch zooms. In placement mode, on-screen buttons place and rotate the item.
- "Build" opens the furniture shop. Pick an item and place it; without a free desk an employee stands idle.
- "Hiring" lists professions and what they cost to hire. In the roster you can promote people: higher grades mean more income and speed.
- "Clean" removes the dirt that drags the mood down.
- "Contact book" holds permanent upgrades bought with business cards, which come from relocating.
- Click a desk to collect its money. If the computer is broken, the same click calls a sysadmin — you can also repair it yourself, in a minigame.
A tired employee heads for the cooler or the sofa on their own and comes back to the desk rested. Progress saves automatically, to the cloud too.