Classic nonograms: a picture emerges from the numbers along the edges of the grid.
The numbers left of a row and above a column give the lengths of the unbroken groups of filled cells there. Matching rows against columns, you rebuild the drawing step by step. You never have to guess: the solution is unique and follows from logic alone.
154 pictures, every one drawn rather than assembled from noise, sorted into six themes so you pick an activity instead of a difficulty multiplier: icons for a five-minute break, nature, machines and things, myths, fairy tales, and landmarks on grids up to 60×60.
Every tile says how big its grid is, so you know upfront whether this is ten minutes or a whole evening.
Two fingers move and zoom a big grid, and one button fits the whole picture on screen. You can leave a picture half-done and come back later.
In races you solve three grids in a row — 5×5, 5×10, 10×10 — against a recording of another player. Wins and losses go to a shared table.
How to play
The «How to play» button opens a short five-step tutorial. It is optional — you can start playing straight away.
The numbers by a row or column are the lengths of the unbroken groups of filled cells in it, with at least one empty cell between groups. "3 1" means three together, a gap, then one.
Tap a cell to fill it, tap again to erase. Swipe to fill a line. No crosses, nothing to switch.
A line turns green when it is exactly right. That is the only feedback, and it cannot be fooled. The game never corrects your mistakes and never takes lives away.
On big grids two fingers move and zoom; on a computer the mouse wheel and middle button do the same. One button fits the whole picture.
The bulb reveals a whole random line. Two hints per picture are free, then from your stock or for a short video. Three stars only without hints.
The first three levels of every theme are open from the start, the rest open for a short video — for good.