NAV is the realm where the dead go. And from which they sometimes return.
You play as a volkhv who, for some reason, ended up somewhere he shouldn't be. All around him — dark creatures: anchutkas, will-o'-wisps, things worse than that. They come in waves, and there's only one goal: hold out.
The gameplay is simple in form, but not in depth. Between waves, a shop opens: amulets on the belt, items in hand. Each amulet can be bought multiple times — its tier rises, its effect grows stronger. Alongside that, stat upgrades accumulate: health, damage, speed, luck, lifesteal — all of it builds into a loadout that, by the end of the tenth wave, either works or it doesn't.
No classes, no fixed builds. Just what the shop offered you, and what you made of it.
How to play
Movement — WASD or an on-screen joystick on mobile. Attacks are automatic: the volkhv strikes on his own, your job is to keep moving.
Each wave lasts about 45 seconds. After it ends, the shop opens. Here you can buy amulets (active artifacts worn on the belt) and items (passive bonuses). Buying an amulet again raises its tier.
As you gain experience, you're offered a choice of three stat cards — damage, armor, speed, and so on. Pick what fits your current build.
The goal is to survive as many waves as possible. The further you go, the denser and more vicious the creatures become.