You are the Dungeon Master. The Heart of Darkness beats beneath the floorboards, while up above, intruders are already arguing over who gets to burst in first, torches in hand. Feeding the horde, counting gold, and pretending everything is under control—that’s your job.
The cards feature your guests: an orc, an imp, a paladin, or something even bigger. You have two choices—pick left or right. Both options are terrible; the only question is which disaster you’ll treat yourself to today.
There are four gauges: Gold, Minions, Magic, and Threat. Let any of them hit zero or max out at a hundred, and the Heart shatters—your career is over. Sometimes, instead of choosing, you can deliver a smack: slap the guest and wait for a surprise. Sometimes, that surprise turns out to be a slap right back.
The rooms shift their scales: gold melts away, creatures multiply, and the threat level fluctuates.
Rule, survive, or join the ranks of the defeated—the choice is yours.
How to play
Controls
Mouse (or taps on mobile) serves as the primary control method.
On the event map:
• Left mouse button — select the left option
• Right mouse button — select the right option
• "Slap" button — slap the guest instead of making a choice (if available)
On the world map:
• Click a region to start a run
• "Shrine" — spend Essence on upgrades
• "Bestiary" — view characters you have encountered
During a run:
• "Sound" — toggle sound on or off
• "To Map" — exit the current run and return to the world map
Objective
Keep the four meters—Gold, Creatures, Magic, and Threat—between 0 and 100. If any meter hits its limit, the Heart of Darkness will burst, and the run will end. Survive the region's duration and defeat the boss to progress further.