Lumigrip is a reaction arcade built on precise timing. A glowing orb swings on a beam around an anchor node. One tap releases it — and the orb flies by inertia. Enter the next anchor's capture radius and you latch on automatically and keep swinging. The longer your chain of clean transfers, the higher the combo multiplier.
The goal is simple: fly as far as you can and never fall past the bottom edge. Sparks are scattered along the flight arcs — grab them, especially around risky anchors where they cluster.
Difficulty grows with distance: past 300 meters the spread of gaps and heights between anchors widens, the pendulum spins faster every 200 meters, and after 500 meters moving anchors and nodes with a smaller capture radius appear.
Spend sparks to unlock 8 hand-drawn orb trails: comet, neon, ribbon, pixel, embers, frost, aurora and nebula. One trail can be unlocked by watching an ad.
Cloud saves, a leaderboard and a soft cosmic sound. Plays with a mouse, a single key or a tap.
How to play
On a computer: left click, Space or Arrow Up releases the orb from the anchor.
On a phone: tap anywhere on the screen to release the orb.
Goal: fly as far as you can without falling past the bottom edge. Distance in meters is your score and your leaderboard rank.
How to keep flying:
- Release the orb the moment it points toward the next anchor.
- Don't break the chain: every clean transfer raises your combo multiplier, and with it the value of the sparks you collect.
- After 500 meters watch for moving anchors and nodes with a tiny capture radius — aim more precisely.
Spend sparks to unlock 8 orb trails in the Trails menu.
Ad buttons give bonuses: "Continue (watch ad)" once per run after a fall, "x2 sparks for an ad" on the results screen, and unlocking one trail with an ad. The game is fully playable without them.