Your island is the last dot on the map, and pirate boats land on it every minute. The tower fires by itself: your job is not to click enemies, but to decide what this run becomes.
Every level-up offers a choice of cards: a weapon, an upgrade, a tome or a relic. Eleven weapons, from the rapid cannon and grenade launcher to the storm totem, cryo emitter and napalm turret. Fifteen tomes and eighteen relics stack into crit builds, lifesteal, burn and freeze. Five rarity tiers.
The enemies differ: shieldmen with overshields, gunners, shamans healing the crowd around them, elites marked with a star. Every 10 minutes a boss comes ashore with phases, summons and teleports. Kill it and the stage advances.
Nothing is wasted. Waves, kills and bosses pay rare currency even in a lost run, and it feeds a tree of 184 passive nodes that unlocks new weapons for future attempts.
Real 3D in the browser, no install, with graphics settings for weak machines.
How to play
Press Play — the run starts immediately with a single basic cannon.
The tower picks targets and fires automatically; you never click enemies.
On every level-up pick a card: a new weapon, an upgrade for it, a tome or a relic. Don't like the offer? Reroll the cards for gold or for a rewarded ad.
Chests appear on the island during the fight: click or tap a chest and pay gold to open it.
The boss countdown is shown in the HUD. Kill the boss to advance to the next stage.
After a defeat, spend rare currency in the skill tree — purchased nodes apply to every future run.
F2 hides the interface, Esc closes the inventory. If the frame rate drops, lower the graphics preset and render resolution in settings.