On a simple street, there are houses on both sides of the road, and each door may hold danger or a valuable prize. The task is simple in words: approach the entrance, open the door, and survive the consequences. As you open the door, a cutscene plays: the doors open, an angry pursuer appears, and then control is returned, launching you into a sprint to the lobby, a safe haven where the chase ends. If the enemy catches up, the hero will be knocked back as if by a blow, and the attempt will count as a loss; if you manage to run away, the hunter will be in your hands, and you can take him back to the base and display him as a trophy. The further you get away from the starting point, the faster the pursuers will be, so it's crucial to upgrade your running speed, as without upgrades, every door will be too risky. Decisions must be made on the fly, and the outcome of each door is unpredictable.
How to play
Move your character along a street with houses on both sides of the road. Walk up to any door within interaction range, press the action control, and wait for the cutscene: the door opens, a foe appears, and after the clip the chase begins. Your goal is to reach the lobby zone before the pursuer catches you; if you succeed, you pick up the creature and can carry it to your base to place it in a slot. If you are caught, the character bounces back and the try counts as lost — pick another door or raise your speed first. On the base, arrange trophies in their spots, watch income, and keep investing in run upgrades: the farther you advance down the street, the faster the hunters behind you become. Plan your route, avoid chaining the farthest houses unprepared, experiment with visit order to unlock rarer types, and remember that without upgrades even a nearby door can become a trap if you hesitate on a turn.