Ten classic solitaire games in one: Klondike, Spider, FreeCell, Yukon, Scorpion, Canfield, Forty Thieves, Pyramid, TriPeaks and Golf.
The rules are yours to pick before the deal. Klondike deals one card or three, with or without a limit on passes through the stock. Spider runs on one suit, two, or all four.
It plays with one finger. A tap sends a card where it belongs, a long run moves by dragging. Five hints per game, undo for any move, and a "Collect all" button at the end. If no moves are left, the game says so.
Every day brings a new daily deal, the same one for every player. Days in a row build a streak, and the calendar shows the gaps. Thirty-three achievements, per-game statistics, card backs and felt colours to unlock.
No sign-up, no install: open it and play. The game weighs about a hundred kilobytes, so it starts even on a slow phone.
How to play
The goal is to clear the deal by the rules of the chosen game. In most solitaires that means building four foundations by suit, from ace to king.
It plays with one finger or a mouse. Tapping a card sends it where it belongs. A long run moves by dragging: take the top card and pull it to the column you want. Tap the stock to deal the next card.
Hint shows a legal move — five per game. Undo rolls back any move, as many times as you like. Once every card is face up, a "Collect all" button appears and the game finishes itself. If no moves are left, it tells you.
The rules are picked before the deal: Klondike deals one card or three, with or without a limit on passes through the stock; Spider runs on one suit, two, or all four.
On desktop: Space deals from the stock, Ctrl+Z undoes, H is a hint, Esc pauses.