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About game
A short arcade runner about an owl that charges a jump rope and launches into a long flight. Time your jumps, collect coins and sparks, fly through rings, and discover new distance zones. Upgrade the owl and rope in the preparation hub, then choose a companion card with a special bonus. The bee provides passive support, while the Boxer Dolphin lets skilled players punch incoming rockets. Clear the final marker, continue the endless run, and compete for the best distance on the leaderboard.
How to play
Choose upgrades in the hub and press “Charge the rope”. During charging, click or tap to make the owl jump over the rope. A perfectly timed jump grants more charge and increases the combo. After launch, the owl flies automatically; tap the screen for a small flap. Collect coins and sparks, pass through rings, and watch your speed. With the Boxer Dolphin selected, move above or below a rocket and tap when “PUNCH!” appears to knock it away. Reach 4000 meters to clear the final goal, then keep flying for a higher leaderboard score.