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About game
Thirteen sectors of overgrown field, and on each one the grass is tougher than before. Mow it, build up Power and push on: a swing takes off exactly as much as the Power you have gathered, so a sector that stops you dead is one you fly through a minute later.
The money is not in the grass but in artifacts — forty-four of them across eight rarities, from a faded bone to the diamond of creation. Sell them to the buyer at the base and spend the money on cutters, auras and upgrades. Every couple of minutes a jackpot lights up somewhere: it lives twenty seconds, and it is the only thing in the game you can miss for good.
Everything you find goes into the index, and every ten kinds add to your Power. At the end of the path waits the timber horror, about forty minutes away.
How to play
Desktop: WASD to walk, mouse to look around, E to open a stall or pick up an artifact, Tab to release the cursor. Phone: the left half of the screen is a joystick, the right half looks around, the button next to an item picks it up.
You do not swing manually: the character mows by itself as soon as you step up to the grass. Tapping the screen adds Power on top of that.
The backpack starts with two slots, so you will run to the buyer often — the "Base" button at the top brings you back from any sector. Sell, buy a better cutter, move on. Capacity grows in the upgrades stall.
Patches in the field multiply your Power while you mow on them. Rebirth trades your level for permanent multipliers and resets only Power: money, cutters and upgrades stay with you.