A turn-based tactical strategy on a chess-like grid. Command your forge: recruit fighters, build barracks, towers and a market, earn steel and repel growing waves of goblins and monsters.
Each unit moves and attacks by its own rules - like chess pieces. The smith buffs neighbors, mages heal the wounded, archers strike from afar, and the scout hides in the forest. Build defenses, upgrade buildings, use market potions and reach wave 20.
Features: day/night cycle, unit codex, short tutorial, Russian and English UI. For fans of tactics, tower defense and medieval fantasy.
How to play
Goal: protect your main forge and survive every enemy wave. You lose if your headquarters is destroyed.
1. Deployment. Open the forge, hire a smith and starting fighters, place them in the green zone, then start the battle.
2. Player turn. Select a unit, move to a tile or attack an enemy. You may move and fight in one turn. Damage = ATK − DEF, minimum 1. Surviving defenders can counterattack.
3. Steel and building. Steel pays for recruits and construction. Mines and the forge generate income. The smith builds structures and buffs allies. Barracks unlock troops, towers cover the field, the market sells potions.
4. Waves. After each victory the next wave arrives, stronger than the last. Read the wave brief and check the unit codex in the menu.
Controls: mouse or touch - tap the board and UI buttons. Tutorial can be skipped.