The Glitz Circus stole your audience, and your big top went dark. You are the Ringmaster, and only victories bring the crowds back: every battle is a one-on-one duel — after your move, the opponent strikes back.
Match three to hit instantly. Four or five charge a hero’s signature act: stack them and unleash up to two per turn. A straight five summons the Ringmaster himself — he turns two tile colors into your heroes’ ultimates.
Collect dozens of heroes in five classes — Fighter, Mage, Healer, Guardian, Trickster — and field a team of five, one per tile color. Poison, shield, stun, fear, counterattack, time bomb: effects chain into combos — weaken, mark, detonate.
Hundreds of campaign levels await: multi-phase bosses, ice, chains and fog on the board, opponents that shuffle your tiles and freeze columns, levels with move limits and healing bans. Beyond the campaign — PvP leagues and seasons, plus the endless Encore Arena.
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How to play
Swap adjacent tiles to line up three or more of one color. Five colors — five hero classes: match three and the hero acts instantly (a strike, a heal or a curse); four or five store their signature act in the accumulator.
Turn order matters: first launch stored acts (up to two per turn), then make your swap — the swap ends your turn, and the opponent strikes back. A straight five triggers the Ringmaster’s Entrance: two colors leave the board, and you get those classes’ ultimates in return.
Watch the effects by the portraits: poison ticks every turn, a shield absorbs a hit, stun skips a whole turn, fear allows only a basic strike. Heal early, cleanse curses, and don’t match the cursed color on levels where it hits you back.
Stuck? Boosters help: the hammer removes any tile, the shuffle rerolls the board. Complete bonus objectives to earn stars — they recruit new heroes. Level up heroes with gold, build a five that fits your style, and bring the opponent’s health to zero first.