The pickaxe falls on its own — your job is to decide where to throw it and what to arm it with.
Every block breaks differently: soil crumbles at a touch, stone needs momentum, and obsidian only gives way to a heavy pickaxe at full speed. The longer the pickaxe falls unobstructed the faster it goes — but the shaft notices, and starts feeding harder rock in front of it.
What is in the game:
• 11 pickaxes, each with its own character and its own perk
• The Workshop: upgrade edge, durability, weight and reach
• Three consumable slots: dynamite, repair, tiller, growth and more
• Mines with different rock and their own rules
• Bosses, portals to an arena and glowing chests
• Pets built from bones frozen in amber
• Tasks that refresh every 12 hours, and 20 achievements
• A yard where identical finds merge into rarer ones
A run takes a minute or two. Then one more.
How to play
Before the throw, drag the pickaxe left or right — that is the only moment you choose where it lands. After that it falls on its own.
In flight:
• Click a consumable at the bottom of the screen, or press 1, 2, 3 — use a boost
• Hold a boost to read what it does
• The tiller grants temporary control: arrow keys or the on-screen buttons
• Esc or the gear — pause, time acceleration and walking out with the loot
A run ends when the edge wears out or the pickaxe jams for good. All the ore is yours — spend it in the Workshop and the Kit, and go again.