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About game
In the village of Tikhiy Log, once every hundred years a fissure opens. The light itself has begun to leave it. Lada went down there three days ago. Velim, her brother the smith, takes his father's lantern and a coil of rope and descends after her.
An atmospheric survival-roguelite in the Limbo style:
- 10 biomes, from the entrance fissure to the heart of the deep
- 10 unique boss fights
- 7 beast companions with passive bonuses
- 19 lore fragments forming a narrative
- 4 endings (one hidden)
Between runs, the camp offers: blacksmith upgrades, alchemist potions, cartographer fast-travel, wanderer's lore.
The deeper you go, the darker it gets. And the less clear what is real.
How to play
CONTROLS:
Keyboard:
- A/D or arrows - move left/right
- Space or LMB - release the rope, fall
- M — toggle sound
- Esc or P — pause
Touch:
- Tap anywhere — release the rope
- Swipe left/right — move
GAMEPLAY:
Velim hangs on a rope. Release, fall, land on a platform. Landing impact damages nearby enemies.
Tap mid-fall through a moth - ram, no damage to you.
The deeper you go, the more crystals you collect. Die, and the rope pulls you back to camp. Crystals stay.
In camp, upgrade equipment, take potions, unlock fast-travel to deeper biomes.