It starts with a town hall, two little houses and a path to the forest. Lay roads, build a Lumberjack’s Hut, a Well, a Farm and a Market, and new residents move in.
Homes need water, food, a market, and later a school and power. With all that, a hut grows into a log cabin and one day a mansion.
Workshops work together. Wheat goes to the windmill, flour to the bakery and bread to the residents.
Five eras lie ahead, from village to metropolis. Complete research, fill orders and build wonders. Savva the merchant drops by with his cart.
Come back every day for a reward: gems, special decorations and boosts. Boosts double income or production and speed up building. Switch them on whenever you like.
Residents stroll the streets, cows graze in their pens and windows light up at night. Seasons follow the real calendar, and in winter it snows. Decorate streets and complete collections.
Play at your own pace. While you’re away, your town loses nothing and keeps earning.
How to play
Your goal is to grow a village into a big city. Advisor Fyodor’s quests will show you what to do next.
1. Build a road from the Town Hall. A building only works when a road leads to it.
2. Place homes along the road. Residents pay taxes and go to work.
3. Give homes what they need: water, food and a market. Tap or click a home to see what is missing.
4. Build workshops and upgrade buildings. When the town has grown, upgrade the Town Hall to reach a new era.
On a computer, move the map with the mouse or the WASD keys. Turn it with the right mouse button or Q and E, and zoom with the wheel. B opens the build menu, T picks the road, R rotates a building and Esc cancels.
On a phone or tablet, drag the map with one finger and pinch with two to zoom. Twist two fingers to turn the camera. Drag a building into place and tap ✓."