A tactical game set in the atmosphere of an odd fair, where every run begins with reels, a random squad, and a choice of a starting gambit. Chess pieces enter dangerous tables with rules: deploy your army, use the reserve, calculate moves, and capture enemy pieces before the board begins to collapse. Victories bring coins, and between battles the shop offers new pieces, gambits, special tiles, and services. Sometimes shopping is replaced by fairground mini-games: the piece wheel, gachapon, or pachinko with unpredictable prizes. The board changes tactics by itself: gold tiles pay out, ice makes pieces slide, portals twist positions, traps stop enemies, while cracked cells and fuses can destroy part of the table. A full run has five tables and ends with a final boss. Each boss breaks usual rules by burning cells, moving first, copying losses, collecting souls, or turning your mistakes into its strength. Build gambit combos and lead youself to victory.
How to play
Start a new run: reels give you a squad, then you choose one of three starting gambits. Before each battle, deploy your pieces on the lower rows: drag them with mouse or finger, or select a piece and tap a cell. Unplaced pieces go to the reserve. During battle, move by chess rules, capture enemy pieces, and protect your king. Select your piece to see legal moves; red cells show captures. Reserve pieces can be deployed on highlighted back-row cells unless a boss blocks reinforcements. Gambits on the right give passive bonuses or active moves: click a gambit and choose its target. Watch coins, rounds, and the collapse timer, because the table can break apart. Special tiles matter: gold pays, ice slides, portals move pieces, and cracked cells collapse. After a win, earn coins for the table, captures, and unused moves. In the shop, buy pieces, gambits, special tiles, and services, or play the piece wheel, gachapon, and pachinko for prizes. Clear 5 tables and defeat the fair's final boss.