Grow a garden out of cases: instead of garden beds you get crates of seeds — open them, catch mutations and turn a plain vegetable patch into a collection of rare plants and pets.
Over a hundred items across seven rarities, from a plain carrot to prismatic pets. Pets work for you all the time: they raise sell price, mutation chance, rarity chance and XP. The fuller your collection, the more every case is worth.
What to do with the harvest: the upgrader swaps your items for a pricier one, the wheel spins free once a day, in a case battle your drop is compared with a bot's and the winner takes everything, the growers' market sells what you are missing, and the trade-in turns doubles into an item of a higher rarity.
Daily rewards, daily quests, levels and a leaderboard by collection value — there is a reason to come back every day.
How to play
Tap Open cases and pick a crate you can afford: for coins, for gems or a free one on a timer. The roller spins and gives you an item — keep it in your inventory or sell it right away.
The Contents button shows the odds of a case: the percentages are the chance of each rarity, and within one rarity every item is equally likely.
Do not sell pets: they add percent to sell price, mutations, rarity and XP. Doubles and plants can safely go for coins or into the trade-in — several items of the same rarity turn into one item of a higher rarity.
Then follow your taste: the upgrader, the wheel, case battle and the market live in the Mini-games tab. Claim your reward every day, close the quests, and remember that your leaderboard place is your inventory value.