You are a prospector in an abandoned zone. A detector and a shovel in your hands, a backpack on your back, a sawed-off on your belt. The detector beeps — there is a cache in the ground: gold, old things, parts and weapon blueprints. Dig it up and carry it to the hut: the loot is yours only if you come back alive.
Creatures roam the woods and marshes. By day you can walk away from them; at night red eyes glow beyond the lantern light and the hut door cracks under the blows. Build a double-barrel, a nailgun and a ray gun at the Workbench, craft ammo, repair your machete. Sell your finds to the Junk Dealer and buy gunpowder.
What's inside:
• 50 locations on two maps — the autumn wilds and the frozen Northern Land with cold and blizzards
• underground bunkers behind hatches, boss lairs, strangers on the road
• 50 trinkets in 10 collections, daily quests, glory ranks, seasonal events
• day and night, rain and snow, cloud saves
How to play
Computer: WASD — move, Shift — run, mouse — aim, left click — shoot, E — dig, enter, open (hold), Q — switch weapon, R — Double-Barrel shell, 3 — painkiller, 4 / 5 — grenades, Tab — backpack, Esc — pause.
Phone: left finger — move, right finger — aim and fire; buttons on the right — dig, switch weapon, heal, grenades.
How to play: the detector beeps faster the closer the cache is. Stand on the dig spot and dig. The main find of every location is the map scrap: it unlocks the next location. Carry the loot to the chest in the hut — evacuation — and it stays in your Stash for good. Die, and the backpack is lost, but your gear stays with you.
Noise from shots and digging draws creatures. In the hut the chase ends, but they can break the door down. Blow the bunker hatch with five grenades to reach the vault below.