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About game
The monkeys have brought in the harvest, and now it has to go somewhere — crate by crate, higher and higher, up past the clouds and into the stars.
A crate swings on a vine and drops exactly where you let go. Miss, and the overhang is trimmed away: the tower gets narrower and starts to lean. Four perfect landings in a row win that width back, so a bad run is never over.
Higher up the wind picks up and rocks the tower on its own. Six altitude belts, daily tasks, awards for persistence and six crate skins to earn.
How to play
Tap anywhere on the screen: the crate lets go of the vine and drops. Release it right above the tower.
A clean landing keeps the crate at full width, and four in a row win back width you lost earlier. A sloppy one trims the overhang and rocks the tower. Lean too far and the run is over.
Above the tenth floor the wind starts blowing. The gauge at the top shows its strength and direction in advance — aim into the gust, not at the centre.
Mouse, finger and spacebar all do the same thing.