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About game
A balloon hangs in a fist and a beat bar runs below it. Tap when the marker enters the golden zone and the balloon takes a breath and grows. The ring around the rubber lights up when a breath counts.
Tap before the zone and no air goes in, your streak is gone and the game says "Too early". Wait too long and the balloon gulps almost three times as much — that is "Too late". Four clean breaths in a row raise the multiplier, up to five.
Air escapes on its own: little puffs leave the neck. Clean play therefore never overfills the balloon — it holds it in balance for as long as you like.
It bursts from mistakes, not from time: a panic breath brings in more than the leak can bleed off.
How to play
Tap anywhere on the screen (click the mouse on a computer) when the marker on the beat bar enters the golden zone. A tap before the zone gives no air — "Too early". Hold back and the balloon gulps almost three times as much. Air leaks between breaths, so overfilling comes from misses.