You are alone on a wasteland with two jobs before sunset: gather resources and turn an empty field into a fortress.
By day you smash stumps and barrels for wood and metal, and those become your defences. Crates, iron barricades and concrete barriers stall the horde, spikes stab and bog down, mines tear, a bear trap holds one, a stake thrower hurls stakes four ways, a tesla coil shocks everything at once, bats included, and turrets and a scattergun shoot on their own and light the dark.
Then they come: walkers, runners, brutes, spitters, bats that fly over walls, bombers that blow up with your wall, menders that heal, armoured ones, and from the fifth night the old one. Every night is meaner than the last, but you grow with it: a shotgun, an SMG, a piercing rifle, a grenade launcher, new structures, heavier bullets.
The night ends by the clock, not by the last corpse: live to dawn and the sun burns the rest. A run ends only in death; an unfinished one waits on the title screen.
How to play
Keyboard and mouse.
W, A, S, D or the arrow keys — move. The mouse aims and LMB shoots: hold it down and the hero keeps firing as fast as the weapon reloads. Keys 1 to 5 switch weapons once you have them.
E — the build menu. Click a card and the structure rides your cursor; place it by clicking tiles, one after another, without picking it up again. LMB on something you already built tears it down and refunds its full price. A red band runs along the edge of the field: nothing goes up there, that is where the horde walks in.
F — don't wait for sunset, call the night right now; the rest of the day is forfeit. Escape closes any window.
Nobody builds at night, and no zombies come by day. Resources come out of stumps and barrels only: shoot them apart and pick up what falls while it is still light. You have three hearts, and every one you lose is a third of the run.