The back room of a gambling house: a lamp under a shade, worn felt, tarnished brass. Around the table sit people life has bent each in its own way. They are the ones playing for you.
A poker hand becomes chips and a multiplier, and their product is your score. A pair gives little, a flush more. But hands do not win runs, jokers do: thirty-two rumpled people, each with a distortion and a rule of its own. One counts only hearts, one triggers face cards twice, one grows with every flush and by the eighth ante is out of control.
Between blinds a counter opens. Tarots change your deck for good, planets raise the level of the hands themselves, vouchers stay to the end of the run.
Eight antes, twenty-four blinds. Every third holds a boss with a ban of its own: a suit clamped shut, a discard taken away, the target doubled.
32 jokers, 17 tarots, 12 planets, 9 vouchers, 10 bosses. A tutorial and a hand reference for anyone new to poker.
The deck is always the same. The run never is.
How to play
Click cards in your hand — up to five at a time. PLAY scores the selection, DISCARD swaps cards and costs you no hand.
Each blind asks for a score within a limited number of hands. A hand scores chips × multiplier; both numbers sit on the board, and the i badge beside them opens a full breakdown.
RANK and SUIT reorder your hand, which makes a straight or a flush easier to spot. New to poker? Open HANDS on the left: all twelve combinations with card examples.
Jokers along the top work on their own, left to right, and stay for the whole run. Consumables work differently: select cards in hand, then click the tarot card.
Hover over any joker or consumable to open a card explaining what it does and how to use it.
Clearing a blind opens the counter: spend money on jokers, tarots, planets, vouchers and packs. Buying nothing is fine too.
Lost? Press TUTORIAL: one blind, step by step, with hints.