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About game
A tactical roguelike where everything is decided by the throw. You hurl dice onto the playing field, and they collide, scatter and merge with each other, turning into chain combos. Every successful merge sends a die into the queue, and the longer the chain, the more devastating the turn.
Choose your hero: the Warrior takes the hits behind his shields and stuns the front row, the mage burns with fire and binds with ice, the archer strikes through the ranks at distant targets. Each class has its own play style.
Between battles you collect relics that rebuild the rules of the run and upgrade your dice. No run repeats itself: the path across the map, the range of goods in the shops and the set of enemies come together anew.
On every level bosses with their own mechanics are waiting.
Throw. Merge. Win.
How to play
Throw. Press on a die and pull it back like a slingshot band: the direction is set by the aim line, the power - by the length of the pull. Released - the die flies onto the field, bounces off the sides, collides with others and pushes them apart. A weak throw rolls the die up to its neighbour, a strong one breaks up a cluster with a ricochet.
Queue. Dice of the same value merge on collision into one with a higher value, and the merged die goes into the attack queue. A merge catches the neighbours and causes a chain reaction — a single hit collects several dice in a row. At the end of the turn the queue fires in order: each die deals damage or triggers its own effect.
Map. The run goes along a procedural map of rows of nodes towards the boss. In each row there is a choice: a normal fight, an elite one, a shop, a die upgrade, a chest or an event.