After the events of the previous part, you and your boss Theo are still dissatisfied with what you uncovered inside the Jolly factory. Theo threatens to fire you unless you obtain some “valuable” items. As the office lights and monitors flicker on, a prerecorded voice message from Kevin Johnson, the company’s director, greets you. Kevin outlines a simple defense mechanic: protect yourself from two dangerous animatronics stationed in the building—Broken Jolly and Broken George. Good luck!
How to play
— Each night you stay inside the base office
— Pull the panel behind you: it has three tabs—radar, jammer, maintenance
– Radar shows where the animatronics are. After use it takes a long time to recharge
– Jammer is your main defense. When Jolly or George reach the door, press the initiate button to overload their circuits and drive them back
– Maintenance lets you repair:
- Cameras when the signal is lost
- Ventilation when the alarm sounds and breathing grows heavy
- Air-con when the temperature at the bottom of the screen starts rising